Comments

Log in with itch.io to leave a comment.

(+1)

I really like your adventures, are you still working on it? I felt a bit frustrated that that you can only go up to 3 level. Thanks for your work. It makes me want to create similar adventures, I would really like to know how you manage the difficulty.

Thanks! Here's a document where I explain how to create adventures like this one: https://docs.google.com/document/d/1Q-_vDpEZHyFACZqAO4DRX_Kgerqf8FjF66WGqBXG51A/...  

I'm not currently working on this or any other adventure, but I will probably work on some revisions to A Miner Problem this summer when I have some time off my real job.

(2 edits)

Gonna be honest, this one was pretty bad. Not much story, boring encounters and it ended very abruptly. I thought a glorified zombie after entering the castle and then just decide to leave? I actually kind of liked Saint's Tomb and Miner Problem. Oh and a more nitpicky complaint, I'm a cleric with the light cantrip, i dont need a torch. I do like the upgrade to the inteface, though is Charimsa even used?

Thanks for the feedback. I understand why you might not like this adventure as much. This one is adapted from a print solo adventure, so there's not quite as much interaction as I usually program into my games.

Vanthrea, the Tiefling sorceress died valiantly in a big battle with a scary creature, 10/10 game, will try again tommorow lol

There's an issue with the encounter in the hole, where there are no further interactable options after you choose to engage it in combat. The stat block, clickables, and even the battle map do not appear. Otherwise, this was a very enjoyable and immersive adventure, thank you.

Thanks. I had introduced a bug while implementing a suggestion from another tester. I think it should be fixed now.